HYPERBRICK: synthwave Breakout

An arcade game MiaAI Lab built with Claude Opus 5.5. Copy the exact prompt free.

MiaAI Lab built this with Claude Opus 5.5 and shared the full prompt on GitHub; it is quoted below word for word. Part of MiaAI Lab's collection of 100 single-file HTML pages made with Claude Opus 5.5, each shipped with the exact prompt that produced it.

The prompt

Create "HYPERBRICK", a polished, playable Breakout-style arcade game with a synthwave aesthetic. A canvas playfield framed by an arcade bezel; background dark purple (#12002b) with a perspective grid horizon and a glowing sun. Bricks in glowing neon rows (#ff2e97, #ff9e00, #fff200, #00f5d4, #00bbf9, #9b5de5); a sleek neon capsule paddle; a ball that leaves a motion trail. Juicy feedback: bricks shatter into particles, screen shake on impact, a combo counter with pop text, paddle squash, flashes, and synthesized sound effects (Web Audio blips whose pitch rises with the combo; mute toggle). Power-ups drop from some bricks: multi-ball, wide paddle, laser, slow-mo. Five hand-designed levels (e.g. heart, invader, spiral) plus an endless mode. Controls: mouse/touch drag and arrow keys; Space to launch/pause. Screens: a title screen with an attract-mode demo, pause, and game over with a high score saved in localStorage. Typography: bold italic sans with neon glow for the HUD. Scales to phone screens with a portrait playfield.

SHARED REQUIREMENTS (apply to every page in this 100-page collection):
1. One standalone HTML5 file. All CSS inline in <style>, all JavaScript inline in <script>. No external resources of any kind: no CDN, no libraries, no web fonts, no external images/SVG/audio files, no network requests. All visuals come from CSS, inline SVG, Canvas and procedural code.
2. Valid HTML5: <!DOCTYPE html>, <html lang="en">, <meta charset="utf-8">, a viewport meta tag, a meaningful <title> and meta description, well-nested semantic markup, unique ids, labels/aria attributes for controls, <button type="button"> for actions.
3. Typography from local system font stacks only, always ending in a generic family; display lettering may be drawn with SVG or Canvas.
4. Responsive from 360px phones to large desktops with no horizontal page scroll; canvases match their container and devicePixelRatio (capped at 2) and re-layout on resize.
5. Works offline by opening the file directly (file://); no console errors; storage access guarded with try/catch.
6. Smooth motion via requestAnimationFrame and transform/opacity; animation pauses when the tab is hidden where it matters; honours prefers-reduced-motion with a calmer fallback.
7. Pointer events so mouse and touch both work; visible :focus-visible styles; keyboard support where it makes sense.
8. Any sound is synthesized with the Web Audio API, starts only after a user gesture, and has a visible mute/toggle.
9. Premium finish: a deliberate palette and spacing, polished micro-interactions, a beautiful first frame before any interaction, and original copy (no lorem ipsum). Factual content must be accurate; fictional brands, people and data are clearly fictional.
10. Quality bar: visually impressive, bookmark-worthy, showcase-grade, premium, full of delightful details, and clearly distinct from the other 99 pages in concept, layout, palette, typography and motion.

Prompt by MiaAI Lab, quoted word for word from their GitHub repository. Model as stated by the creator; your result will differ.

What’s inside

  1. Copy the prompt below, or download it as a SKILL.md
  2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game
  3. Swap in your own theme, characters or rules where the prompt names theirs
  4. Play it, then ask for fixes and polish in plain words

What you’ll bring

  • Claude Opus 5.5 (Claude Code, or a Claude chat for single-file HTML games)
  • A browser to play the result
  • Your own twist on the idea, if you want one

What you’ll get

  • A playable browser game in the spirit of the one above, written by Claude
  • The code, which you can keep editing

Perfect for

  • Anyone who wants to make a game without coding
  • Developers testing what Opus 5.5 can build
  • Teachers and parents making a game with kids

Also found as

opus 5.5 game prompt · claude game prompt · one shot game prompt · arcade & puzzle · hyperbrick: synthwave breakout

Questions

What is HYPERBRICK: synthwave Breakout?

HYPERBRICK: synthwave Breakout is an arcade game that MiaAI Lab built with Claude Opus 5.5. This page quotes the prompt they shared, word for word.

Who made it, and where was the prompt shared?

MiaAI Lab made it and shared the prompt on GitHub: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files/blob/main/038-neon-breakout.txt. You can find more from them at https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files.

How do I use the prompt?

1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game. 3. Swap in your own theme, characters or rules where the prompt names theirs. 4. Play it, then ask for fixes and polish in plain words.

Is it free?

Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.

The video and the prompt belong to MiaAI Lab. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.