Labyrinthos: stone maze game
An arcade game MiaAI Lab built with Claude Opus 5.5. Copy the exact prompt free.
MiaAI Lab built this with Claude Opus 5.5 and shared the full prompt on GitHub; it is quoted below word for word. Part of MiaAI Lab's collection of 100 single-file HTML pages made with Claude Opus 5.5, each shipped with the exact prompt that produced it.
The prompt
Build "Labyrinthos", a maze game styled as an ancient stone labyrinth seen from above. Generate a new perfect maze each round (recursive backtracker or Wilson's algorithm), rendered on canvas as carved terracotta/sandstone walls (#c4773b, #e2b07a, with highlight and shadow edges for relief) on a darker dusty floor (#6b4a2b), with subtle noise texture and a Greek-key meander border. The player is a small flickering flame that lights only a radius around it — the rest of the maze is dark (fog of war that dimly remembers visited corridors). Controls: arrow keys/WASD, swipes on touch, and an on-screen d-pad on mobile. The exit is a glowing golden thread spool. Features: the maze visibly carves itself at the start of each round; a "Show Ariadne's thread" hint animates the solution path (BFS) as a red thread; a timer; three sizes; and a victory screen with a laurel illustration. Typography: an inscriptional Roman-capitals feeling serif with wide spacing. SHARED REQUIREMENTS (apply to every page in this 100-page collection): 1. One standalone HTML5 file. All CSS inline in <style>, all JavaScript inline in <script>. No external resources of any kind: no CDN, no libraries, no web fonts, no external images/SVG/audio files, no network requests. All visuals come from CSS, inline SVG, Canvas and procedural code. 2. Valid HTML5: <!DOCTYPE html>, <html lang="en">, <meta charset="utf-8">, a viewport meta tag, a meaningful <title> and meta description, well-nested semantic markup, unique ids, labels/aria attributes for controls, <button type="button"> for actions. 3. Typography from local system font stacks only, always ending in a generic family; display lettering may be drawn with SVG or Canvas. 4. Responsive from 360px phones to large desktops with no horizontal page scroll; canvases match their container and devicePixelRatio (capped at 2) and re-layout on resize. 5. Works offline by opening the file directly (file://); no console errors; storage access guarded with try/catch. 6. Smooth motion via requestAnimationFrame and transform/opacity; animation pauses when the tab is hidden where it matters; honours prefers-reduced-motion with a calmer fallback. 7. Pointer events so mouse and touch both work; visible :focus-visible styles; keyboard support where it makes sense. 8. Any sound is synthesized with the Web Audio API, starts only after a user gesture, and has a visible mute/toggle. 9. Premium finish: a deliberate palette and spacing, polished micro-interactions, a beautiful first frame before any interaction, and original copy (no lorem ipsum). Factual content must be accurate; fictional brands, people and data are clearly fictional. 10. Quality bar: visually impressive, bookmark-worthy, showcase-grade, premium, full of delightful details, and clearly distinct from the other 99 pages in concept, layout, palette, typography and motion.
Prompt by MiaAI Lab, quoted word for word from their GitHub repository. Model as stated by the creator; your result will differ.
What’s inside
- Copy the prompt below, or download it as a SKILL.md
- Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game
- Swap in your own theme, characters or rules where the prompt names theirs
- Play it, then ask for fixes and polish in plain words
What you’ll bring
- Claude Opus 5.5 (Claude Code, or a Claude chat for single-file HTML games)
- A browser to play the result
- Your own twist on the idea, if you want one
What you’ll get
- A playable browser game in the spirit of the one above, written by Claude
- The code, which you can keep editing
Perfect for
- Anyone who wants to make a game without coding
- Developers testing what Opus 5.5 can build
- Teachers and parents making a game with kids
Also found as
opus 5.5 game prompt · claude game prompt · one shot game prompt · arcade & puzzle · labyrinthos: stone maze game
Questions
What is Labyrinthos: stone maze game?
Labyrinthos: stone maze game is an arcade game that MiaAI Lab built with Claude Opus 5.5. This page quotes the prompt they shared, word for word.
Who made it, and where was the prompt shared?
MiaAI Lab made it and shared the prompt on GitHub: https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files/blob/main/033-stone-labyrinth.txt. You can find more from them at https://github.com/MiaAI-Lab/Claude-Opus-5.5-100-HTML-Files.
How do I use the prompt?
1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game. 3. Swap in your own theme, characters or rules where the prompt names theirs. 4. Play it, then ask for fixes and polish in plain words.
Is it free?
Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.
The video and the prompt belong to MiaAI Lab. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.
