DRIFTWING: endless glider flight
A simulator game KyleBuildsAI built with Claude Opus 5.5. Copy the exact prompt free.
KyleBuildsAI built this with Claude Opus 5.5 and shared the full prompt on GitHub; it is quoted below word for word. An ambient infinite-flight exploration game in a single `index.html`. You pilot a low-poly glider over an endless procedural world at golden hour. There is no fail state, no fuel and no enemies. An AI copilot named WREN rides along: talk to it or type to it, and it can set waypoints, fly the plane, change the time of day or lay out a ring course.
The prompt
Build a complete, self-contained browser game in a SINGLE index.html file. No build step, no external assets, libraries only via CDN importmap. Use three.js (latest) with WebGPURenderer and automatic WebGL fallback.
THE GAME: "DRIFTWING", an ambient infinite-flight exploration game. You pilot a low-poly glider over an endless procedural world. No fail state, no fuel, no enemies. The fantasy: a golden-hour flight that never has to end, with an AI copilot riding shotgun.
FLIGHT MODEL (arcade with soul):
- Mouse steers pitch and roll (WASD/arrows also work), scroll or W/S for throttle, space for a gentle boost on cooldown
- Banking turns: rolling into a turn induces natural yaw; speed bleeds in climbs and builds in dives
- Soft stall: below minimum speed the nose eases down, never a tumble
- Chase cam with smooth lag that banks with the plane, FOV stretches with speed, subtle shake at max velocity
- Touch support: virtual joystick plus throttle slider
- Double-tap A or D triggers a smooth canned barrel roll
INFINITE TERRAIN (the engineering core):
- Chunked heightmap terrain from seeded simplex noise, multiple octaves, fully deterministic from a seed shown in the UI so worlds are shareable
- Biomes blended by temperature/moisture noise: snow peaks, pine valleys, dunes, archipelago ocean, flower meadows; vertex-colored, flat-shaded low-poly
- Chunk generation in a Web Worker with transferable buffers, ring LOD (high detail near, low far), pooled and recycled chunk meshes, zero frame hitches while streaming
- Stitched LOD edges or skirts so there are never visible cracks
- Procedural landmarks every few km: stone arches, monolith circles, a lighthouse on a lone island, drifting hot air balloons; discoveries log to a journal
LIVING ATMOSPHERE:
- Day/night cycle (6 min loop, settable): sun, moon, star field, dawn/dusk gradients, aurora over snow biomes at night
- Sky: gradient dome with a sun disc and cheap radial god rays near the horizon; fog color always matches the sky
- Clouds: instanced soft puffs in a slow-drifting layer casting faint shadow blobs
- Water: animated vertex waves, sun glint streak, foam band at shorelines
- Boid bird flocks that scatter when you dive through them
- Wingtip contrails when banking hard, wind streak lines at speed
THE COPILOT (critical architecture):
- class Copilot { async respond(flightState, transcript) -> { speech, action } }
- Default brain = local keyword grammar via the Web Speech API: "where am I", "find mountains / ocean / desert", "set waypoint", "autopilot on/off", "make it night / dawn", "barrel roll", "ring course"
- Executable actions: place a glowing waypoint beacon, autopilot to a heading, change time of day, spawn a ring course, describe current biome and altitude
- RemoteCopilot: POSTs { flightState, transcript } to a configurable endpoint (default http://localhost:3000/copilot), expects { speech, action } back, falls back to the local grammar after an 800ms timeout
- Copilot answers via speechSynthesis plus a subtitle line in the glass UI; mic toggle with a pulsing listening indicator; every command also reachable by keyboard/UI so voice is never required
GENTLE OBJECTIVES (optional, never nagging):
- Ring courses on request: fly-through rings with chime feedback, time and best streak
- Discovery journal: biomes visited, landmarks found, distance flown, max altitude
- Photo mode: P pauses, frees the camera, hides UI, adds letterbox and a screenshot button
VISUAL QUALITY BAR (this is the entire point):
- Cohesive 6-color palette per biome, flat shading, soft sun shadows
- Post stack: subtle bloom, vignette, warm color grade, light film grain
- Golden-hour default start: long shadows, warm fog, the screenshot moment inside the first 5 seconds
- Minimal glass UI: altitude, speed, compass strip, waypoint arrow, world seed, mic toggle; auto-hides after 3 seconds of stillness
PERFORMANCE:
- 60fps target on desktop: frustum culling, instancing for trees/rocks/clouds, worker-side terrain, auto-degrade view distance before frame drops
- Guard against: LOD cracks, falling through unloaded chunks (clamp altitude to terrain height plus epsilon), NaN attitude, worker backlog, tab-blur dt spikes
POLISH RULES:
- Every listed system must actually function, zero placeholders
- Opens already airborne at golden hour with a 1-second fade, no menu wall, no console errors
Prompt by KyleBuildsAI, quoted word for word from their GitHub repository. Model as stated by the creator; your result will differ.
What’s inside
- Copy the prompt below, or download it as a SKILL.md
- Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game
- Swap in your own theme, characters or rules where the prompt names theirs
- Play it, then ask for fixes and polish in plain words
What you’ll bring
- Claude Opus 5.5 (Claude Code, or a Claude chat for single-file HTML games)
- A browser to play the result
- Your own twist on the idea, if you want one
What you’ll get
- A playable browser game in the spirit of the one above, written by Claude
- The code, which you can keep editing
Perfect for
- Anyone who wants to make a game without coding
- Developers testing what Opus 5.5 can build
- Teachers and parents making a game with kids
Also found as
opus 5.5 game prompt · claude game prompt · one shot game prompt · simulator · driftwing: endless glider flight
Questions
What is DRIFTWING: endless glider flight?
DRIFTWING: endless glider flight is a simulator game that KyleBuildsAI built with Claude Opus 5.5. This page quotes the prompt they shared, word for word.
Who made it, and where was the prompt shared?
KyleBuildsAI made it and shared the prompt on GitHub: https://github.com/KyleBuildsAI/driftwing#about-this-project. You can find more from them at https://github.com/KyleBuildsAI/driftwing.
How do I use the prompt?
1. Copy the prompt below, or download it as a SKILL.md. 2. Paste it into Claude Opus 5.5, ideally in Claude Code so it can write, run and test the game. 3. Swap in your own theme, characters or rules where the prompt names theirs. 4. Play it, then ask for fixes and polish in plain words.
Is it free?
Yes. Copying the prompt and downloading the SKILL.md costs nothing on Omo. You run it with your own access to Claude Opus 5.5.
The video and the prompt belong to KyleBuildsAI. Omo lists them free, with credit and a link to the original post. Creators can ask us to remove a listing at omo.space/support.
