---
name: teacher-prompt-vowel-catch-phonics-game
description: "Use when a teacher wants: A browser game where children catch falling short-vowel sounds in a basket. Free CC0 public-domain dedication prompt by loshu2000."
source: https://github.com/f/prompts.chat/blob/7d3f248962d1dca209d59e033524bcb86c2b26b8/prompts.csv
author: "loshu2000"
license: CC0-1.0
---

# Vowel Catch Phonics Game

A free prompt from the Omo "Open teacher prompts" collection.

- Written by loshu2000, published on GitHub in f/prompts.chat: https://github.com/f/prompts.chat
- Quoted word for word from: https://github.com/f/prompts.chat/blob/7d3f248962d1dca209d59e033524bcb86c2b26b8/prompts.csv
- Licence: CC0 1.0 (public domain). Dedicated to the public domain under CC0 1.0

## How to use

1. Paste the prompt below into Claude, ChatGPT or Gemini, or add this file to Claude as a skill.
2. Answer its questions about your students, topic and year level.
3. Check the result before you use it with students.

## Prompt

````text
I want you to act as an Expert Web 3D Game Developer and Educational Technologist. Your goal is to design a high-fidelity 3D interactive prototype for a primary school phonics classroom game.

Game Name: 《Vowel Velocity: Phonetic Catch》.

Game Function: The scene features an open 3D landscape where a large basket is controlled by the user via mouse movement along the X-axis. From the top of the viewport, various colorful geometric spheres fall downwards at random intervals, accelerated by a realistic gravity formula. Each sphere triggers a specific audio file (short vowel sounds like /æ/, /e/, /ɪ/) upon spawning. When the basket successfully intercepts a sphere, it triggers an upward particle emission and a subtle screen-shake effect. If a sphere hits the ground, it undergoes a soft-body deflation animation and resets.

Design Style: Vibrant, stylized minimalism. Use a sky-blue background with soft, baking-baked ambient lighting. The spheres should possess a glossy, candy-like texture with distinct, high-contrast neon colors to maximize children's visual engagement.

Technologies Used: Three.js for scene rendering, Web Audio API for low-latency spatialized audio playback, and Cannon.js for rigid-body gravity and collision detection.
````

---
Listed on omo.space with credit and a link to the source.
Author and want it changed or removed? https://omo.space/support
