---
name: opus-5-5-pixar-lamp-animation-in-blender
description: "Use when you want a video like @zavrenn's \"Articulated Lamp Animation in Blender\". Runs their exact Claude Opus 5.5 prompt."
source: https://x.com/zavrenn/status/2103181133198639614
prompt_source: https://x.com/zavrenn/status/2103432361815703856
author: "Mohamed (@zavrenn)"
model: claude-opus-5-5
---

# Pixar Lamp Animation in Blender

A free prompt from the Omo "Opus 5.5 videos" collection.

- Made by Mohamed (@zavrenn) and shared on X: https://x.com/zavrenn/status/2103181133198639614
- Prompt quoted word for word from their reply: https://x.com/zavrenn/status/2103432361815703856
- Model as stated by the creator: Claude Opus 5.5. Omo has not re-run it, so your result will differ.
- Tools the creator mentioned: Blender
- Needs your own files: yes, the prompt refers to images, video or audio you supply

## How to use

1. Open Claude Code (or another agent running Claude Opus 5.5 that can write and run code).
2. Paste the prompt below.
3. Replace the creator's product, brand or topic with yours.
4. Let it render, then ask for changes in plain words.

## Prompt

```text
Create a finished, editable Blender recreation of the six-second animation shown in this workspace’s reference/t\_\*.png images.

Open and inspect the reference images before building. Their filenames give seconds from the start of the animation: t\_1.20s.png means 1.20 seconds. Use these images as the visual reference and leave them unchanged.

Match the complete composition: the lamp’s proportions and articulated structure, lettering, interactions, camera framing, materials, lighting, shadows, and final fade. Pay particular attention to jump timing, preparation, landings, settling, and head turns. Preserve the reference’s stylized motion and create coherent movement between the sampled poses. Make reasonable choices for unseen details.

Build genuine 3D geometry and animation that remain editable. Keep joints connected and contact believable. Do not substitute reference images or footage for geometry, textures, backgrounds, or rendered output. Create the assets yourself using installed tools; do not download assets, browse the web, or use other AI agents or models.

Blender is installed at:
C:\Program Files\Blender Foundation\Blender 5.2\blender.exe

Prepare the final scene at 1280×720, 30 fps, frames 1–180, with frame 1 representing time zero. Use Cycles, 64 samples, and denoising. Preserve the reference lettering; add no extra titles, watermarks, interface, comparison layout, or audio.

Render and visually inspect low-resolution previews across the action, including between reference timestamps. Correct visible problems and recheck affected frames. We will render the final video separately.

Save scene.blend with the final render settings and a build\_scene.py that rebuilds it from scratch. The saved scene must render without external asset dependencies. Verify that it opens and renders in background mode.

Work autonomously through completion, making routine decisions yourself. Finish with a brief report of the saved files, checks actually performed, and remaining limitations.
```

---
The prompt belongs to its creator. Listed on omo.space with credit and a link to the original post.
Creator and want it removed? https://omo.space/support
